01
Build sprint
Two days, in person. Teams form around problems people care about, and everyone leaves with something rough and working. No idea, team or coding experience required to walk in.
Twelve-month program — twelve modules
Twelve modules across twelve months. Each one ends in something finished, so the program is measured in artifacts rather than attendance. The first modules are not about business at all — they are about seeing that building is normal and learning to decide what is worth continuing. Only then do customers, products and pricing land. For some participants that becomes a company. More often it becomes a service, a small business, or a skill finally packaged, put online and charged for.
The format

How the modules stack
Decide before you build
Building is no longer the constraint, so the scarce skill is deciding what deserves to exist. The opening modules put something rough in everyone's hands, then train the judgement to continue it, park it, or kill it. Most programs skip this and leave participants with a graveyard of half-finished prototypes.
Real customers, real products
Participants leave the room and find someone who already exists. Field Day takes the cohort into local businesses with a structured protocol and returns with a named owner and a specific problem. Everything built afterwards is built for that person.
Sell it and place it
Pricing, a first paying customer, the words to explain it, and a route out that is named rather than averaged. A company is one possible exit, not the target.
Twelve modules, in order
What the design assumes

I spend the first modules on judgement, not curriculum. Once people can tell the difference between an idea worth continuing and one worth killing, everything after that gets faster.
Tool training depreciates. The interface you teach in September is not the interface in use a year later, and any local provider can copy a tools session by watching one. What does not depreciate is knowing what deserves to be built at all, which is the thing that became scarce when producing got cheap.
Most participants will never raise money and do not want to. They want their work to exist online, to be findable, and to be paid for. If a company comes out of it later, good, but that is not what is being measured.
Modules 1, 5 and 12 are in person. The other nine run online. That keeps delivery affordable without removing the two moments that only work in a room: the sprint that starts it and the field work that grounds it.
Modules are not chained by hard prerequisites. Whoever shows up in a given month leaves with one finished thing; whoever shows up every month stacks them. Care work, school and jobs are assumed rather than treated as dropout.
Nobody opens a builder tool in the first weeks. Doing the task by hand first is what stops participants building something beautiful that nobody asked for.
Participants who convert on none of the other routes are trained and paid to facilitate the following cohort. That is how a second year happens without flying anyone in.